Ideation is grouped together with pitching and marketing because the latter two depend on selecting a marketable idea to begin with.

Under every category below, I try to have a rough “most relevant first” sorting.

Table of contents:

My lectures

Lecture slides from Fall 2025 Game Project class:

Ideation and pitching:

Pitching_and_ideation_2025.pdf

Trailers and marketing:

Trailers_2025.pdf

Ideation

GMTK on where game ideas come from

https://youtu.be/0m60QbT85Tc?si=YzDJDhDu4XVfD2Ig

Talks about additive and subtractive creativity, plus other creativity recipes such as ”genre but without”, e.g., ”platformer but without jumping”, or switching metaphors: FPS but the gun is a water gun → power washing simulator.

Mass Flux design doc & game mechanics gifs

This indie game design doc really nicely illustrates the primary mechanics using gifs: